Stories Jogger is a Massive multiplayer online video game created by the South Oriental firm Than Amusement and also released by Smile gate. It integrates the genres of social, dream as well as auto racing video games; gamers contend by running, leaping, dashing, winter sports and also climbing up throughout various wonderful fairy tale setups. The video game setup is fixated Eastern as well as Western fairy tale. Stories Runner has local web servers for various nations including Korea, the USA, Taiwan, Hong Kong, Thailand, Landmass China and Japan. On November 16, 2011, potato announced that their North American servers would completely shut down on December 21, 2011. As of October 29, 2012, Noncom, the key firm holding TalesRunner, launched their worldwide web server of the video game once more. TOT revealed that transfer publishing certificate in Thailand to Asia soft on April 30, 2016. Planet, the firm holding the only English web server of Tales Jogger revealed that their servers would close permanently on April 20, 2017.
Monster Train.
Shiny Shoe // Good Shepherd Entertainment Xbox, Switch, PC
Between the long list of rogue likes creation of decks that have been born in the shadow of Slay The Spire, Monster Train stands out in its own right. Although it is structured through bathing combats that allow us to unlock better letters, it drives us to use our deck in a synergistic way and introduce random improvement events, the shin who title tries to increase the spectacularly of their confrontations by adding vertical combats And the possibility of generating more deadly attacks combining our letters uses with the passive skills of the characters themselves.
In Monster Train we are a group of monsters of the Avernus willing to reach the central ring, in the heart of hell, to insufflate life to the flame that maintains the heat of the place. Traveling aboard a four-story train, we will have to face the attacks of different armies that will put into practice several types of strategies that we must identify and neutralize. At the beginning, we need to choose a main breed of monsters, whose representative will be our protagonist, and a secondary school whose skills will be supportive. But while the protagonist letter will have a cost of zero energy units, we will have to decide whether to play the rest of the characters (and in what position) or if we prefer to attack directly using the deck, and renouncing consequently to the different passive ones.
Although Slay The Spire is more compact, direct and simple, they are appreciated by the multiple options of personalization of the experience that Monster Train allows us. The title lets us adjust the millimeter the difficulty and even, within the RUN itself, change colorful improvements by an increase in difficulty in the bosses. We are facing a type of roguelike that makes it very simple to reach the end of each run, betting on the experience in experience with different characters and equipment to ensure reputability. No, Monster Train is not the new Slay The Spire but neither seeks to be. Shiny Shoe wants to offer another type of experience, a less satisfactory but well-sufficiently raised as to attract and absorb all fans.
✍ Marta trivia
Delta rune Chapter 2.
Toby Fox PlayStation, SWITCH, PC
The first chapter of Delta rune, considered as the sequel to Undertake (although I prefer to see it as a spiritual spin-off of the first launch of Toby Fox), came back over October 2018. After three years of waiting to continue with the adventures of KRIS And Susie After his first visit to the Dark World, a new day begins and, like every morning, he has to return to school.
Already on the way to classes you can hear the tons of your songs, this classic cut that characterizes the pieces of Toby Fox and that provides a genuine familiarity of the titles of its Creator. This does not happen only through your music, but the feeling of having been here and finding us in a safe place is also transmitted through everything else. And do not restrict only what we relate to Fox identity as author. The illusion to return to the dark world of Susie, the Mahoney of the class, reminds us of the power of this dimension we can access through a school door, a fantasy where reality happens to a background and until they are Rejected on day to day can become heroes, villains or, simply, what those people decide to be.
Playable, there are not many novelties: The fighting is exactly the same as those of their first part, and they do not stop being a small adaptation that we can experience in Undertake, focused on dodging the attacks of our enemies inside a box and some small quick time Events for what special actions. And it is also continuous in most possible aspects, with tender characters where even enemies seem to hide good intentions or unbalanced conversations with a little of Internet culture, another more break from the fourth wall and enough to meet the Own players and their feelings at the time of facing some middle troops. I understand that for many this formula it can be somewhat repetitive and that the dialogues themselves are no longer surprising as much as they did in 2015, but I have the feeling that, from the beginning, Toby Fox has managed to find the key to get those who play At any title of the Universe of Undertake you can feel at home. It is necessary to know what we can expect about the next five chapters of Delta rune and, although Fox has insisted that its plot is not related to that of its predecessor (although many are the same characters, have lived different contexts), everything points that it can still Surprise us getting some like from the sleeve.
✍ Oscar Gómez
Boomerang X.
Dang! // Revolver Digital Switch, PC.
As it usually happens, in 2021 several games of digital return came out that made an abnormally less noise than others of the same publisher; I imagine what happens in the best houses. The luck of Inscription or Loop Hero, two of the most applauded games of the year, has not been the same as that of Ouija or boomerang x, and it does not even seem to have to do with their notes. Some games simply do not take root after we enjoy them, and although we enjoy them a lot; I'm talking about Boomerang X now and not, at least not in writing, in your day.
However, it is very happy to play Boomerang X. It is a first-person action game, basically, in which we must eliminate waves of enemies in closed sands of which we can only go out when we have overcome them. For this you count with the help of a very versatile boomerang, which is not only going and returns departing death but is also crucial to move, promoting towards your position, a skill that allows you to go from end to end of the sand in seconds, in Any address. It is May difficult to handle our avatar in Boomerang X, but as you go inside the way everything pushes you to play in a concrete way (always in motion, linking deaths to activate special skills, surrounding enemies to achieve Its weak points) becomes a surprisingly persuasive experience. Here you do not cover and shoot from a safe place, but you travel at velocity of vertigo from here to there, dodging projectiles, rays, clouds of enemies that kill you at the contact; At the time, it almost becomes impossible to remember if you have been a lot or little time on the ground, because you walk the complete space with such a naturalness that walking and promoting is practically the same.
Around this interesting approach to arena shooter there is a sturdy world that has weight even if you do not pay close attention to what it seems that it is happening, thanks to a series of tricks (in the design of the areas between sands, in certain interactions that They manage to give the feeling of coming from afar) that give a unique tone to an otherwise perfectly clear, almost schematic structure. You do not know him or do not remember him, but Boomerang X has personality, as they have Ouija or High Hell or Heavy Bullets. It is a good quality. Personally, I usually enjoy the games that take formulas or established ideas and very recognizable and give it a turn, removing or putting it into something else; I guess it will be the time you decide if the Boomerang X experiment ends up leaving some brand (why not?), But for now, and in my case, it is the kind of game that has not stopped coming to the head, And whenever I do, I remember playing it, it's something, as I said before, that it gives great pleasure.
✍ VICTOR MARTÍNEZ
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