All improvements and settings that call of duty vanguard adds after beta: visibility, weapons, movement...
CALL OF DUTY: Vanguard will be a first-person shooting video game developed by Sledgehammer Games and distributed by Activision. It is the eighteenth title of the Franchise Call of Duty. It will be released internationally on November 5, 2021 at PlayStation 4, PlayStation 5, Xbox One, Xbox Series X / S and Microsoft Windows. The campaign is developed during the Second World War and focuses on a team of special forces composed of members of allied nations.
CALL OF DUTY VANGUARD premieres next November 5 and in Sledgehammer Games and are already doing the latest preparations for the launch.
The truth is that there were a few things to solve after a beta that generated negative opinions on the part of the community due to the many failures he had.
However, it seems that from the developer they have worked to have everything ready on time. These are all changes, adjustments and improvements that come to call of duty voguard.
Visibility
The effects of distortion of the flash were eliminated and the smoke was reduced by firing a weapon. Environmental location of the VFX environment for better lines of vision The drops of water that accumulate on the face have been removed when it rains. Several errors have been corrected, including an error in which certain optics prevented the HUD friends and enemies from being shown. Flash of reduced lens in all maps. (The annoying visibility problem is corrected)
Audio
Audio received a complete mix and a review of content to address the comments of the public beta community, which include more audible steps, players and non-players and map setting content. The steps are silent with certain advantages and equipment.
An error was corrected that caused the shooting after the first shot were too silent. The VO lines are less frequent.
Respawn.
It has been corrected an error that caused unpredictable appearances in patrol, as well as a general adjustment of the generation logic worldwide.
Movement
Granadas and incendiary no longer slow down the speed of movement of players. A limit has been set to the maximum suppression effects. Changes have been made in animation times, including the speed of arms exchange and team launch Sprint times have accelerated and rebalanced.
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Weapons
The lethality of the shotgun has been improved. The effective range of most shotguns, subfusions and pistols has been reduced The propagation of fire from the hip has been adjusted in most weapons Compensations have been reduced in cannons, chargers and equipment. The types of ammunition were rebalanced to include more compensations Solved errors that affect the progression of detailed weapons and statistics
Killstreaks and field improvements
Allied spy aircraft and counterpionage aircraft will no longer appear on top Spy aircraft and counterpionage aircraft move slower and are easier to reach. Counterment aircraft have a shorter duration. Health has been reduced in spy aircraft, counter-direction aircraft and most field improvements placed. Death machine and war machine have exchanged costs A maximum timer has been added to Radar field updates and field microphone The errors that caused the graphic corruption of the attack dogs have been corrected. Goodbye to the Dognados.
Recently you have shared the details related to the content that arrives in season 1, including the arrival process of the new map of Call of Duty Warzone.
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